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About Me

Civil-engineering-informed 3D visualization — usefulness first, aesthetics later.

I help people see before they commit: structures, spaces, and systems that must work in the real world.

My bias is simple: build only what serves the goal. Aesthetics later if still have resource to polish.

What I do

  • Technical 3D visualization for clarity in decisions.
  • Structure-informed concepts grounded in civil engineering (FEM, modular, load paths).
  • Drone mapping / photogrammetry (in progress) — exploring workflows for measured, reality-based environments.

How I work

  • Small, direct, documented.
  • One integrated mind aimed at usefulness and precision.
  • Plain language over buzzwords.
  • Honest constraints. If budget or time can’t support photorealism, we don’t fake it—we design for truth.

How I think

I’m a non-linear, recursive problem-solver: loop through the same problem from different angles until it's optimized with after some diminishing return. Not stopping when good enough. That is what makes the outcome more efficient, and resistant. 

Why Visualization?

Communication isn’t just about sharing ideas — it’s about making sure others truly understand them. Often, what someone hears isn’t exactly what you meant — that’s called communication bias. 


Visualization reduces bias by making complex ideas clearer and easier to grasp, so every one is on the same page.


This is especially helpful for presentations, meetings, or project tenders. Detailed animations keep things engaging and save time for both sides.

Words can only go so far, and even sketches take effort to fully get. But a clear visual? It just clicks.


I combine engineering insight with clean visuals — so your audience doesn’t just see it, they understand it.



Visualization – Target Audience

My work bridges technical and non-technical audiences. With a background in civil engineering, I bring a unique perspective to 3D visualization — especially for engineered or man-made products. This sets my work apart from solo artists without engineering experience. 



Background & Experience

I’m a civil engineer turned 3D artist.

I’ve worked as a Site Engineer in construction and later as a Project Engineer in an industrial setting. My lifelong interest in tech, engineering, and CGI naturally led me to visualization.


I once considered studying architecture to combine art and engineering. But it leaned too heavily into art, while civil engineering aligned better with my strengths — a technical field with just a touch of design.


I began using Blender in 2020 and quickly realized how powerful visualization can be for explaining technical concepts. Instead of static drawings or long explanations, a single animation can make things clearer and more engaging for clients.


I prioritize engineering realism and feasibility, with art enhancing the visuals — not replacing what must be practical. I also use Python scripting to automate visualization tasks or calculations.


While my work may not look as "artsy" as that of a fine arts graduate, the real value is in the overlap: understanding the technical side and translating it into clean, clear 3D visuals. It’s rare to find someone who truly understands the technical side and translates complex engineering concepts into clear 3D visuals. 



Interests & Future

Persistent interests:

  • Technology and engineering
  • Stunning CGI in movies


Current explorations:

  • Drone footage and camera tracking
  • HDR-style visualizations
  • Local AI


Current plan:

  • Website v2
  • Add more visuals to the gallery

 

Future curiosity? We’ll see.



Skills

Blender (engineered objects)
These ratings are a friendly gauge of my current skills.

  • Modeling (8/10) — Build dimensionally accurate models from drawings or specs
  • Animation (9/10) — Realistic movement based on physics fundamentals 
  • Simulations (6/10) — Liquids, cloth, soft/rigid bodies
  • Rigging (6/10) — IK-based mechanical rigs
  • Texturing (7/10) — Use procedural and image-based textures to replicate materials
  • Topology (5/10) — Clean meshes optimized for hard-surface/engineering use
  • Camera Tracking (7/10) — Insert 3D objects into drone or real-world footage
  • Python Scripting (6/10) — Automate scenes, batch operations, and parameter variations
  • Engineering Input (8/10) — Apply realistic constraints, dimensional logic, and functional accuracy
  • Lighting (6/10) — 3-point and HDRI setups
  • Photography/Videography (6/10) — Composition, camera angles, and manual settings
  • Compositing (6/10) — Use Blender’s compositor for color and clarity adjustments
  • Video Sequence Editor (6/10) — Edit timing, sequences, and overlays


Drone (cinematic/aerial)

  • Own and pilot a drone for photography/videography.


Microsoft Excel

  • Built-in Functions (Advanced) — Pivot Tables, Solver, Goal Seek, Charts
  • VBA (Basic) — Record/edit macros (mostly editing, not writing from scratch)
  • Python (Intermediate) — Prefer Python for advanced tasks
     

Python

  • Proficient in scripting for automation and debugging 
  • Familiar with:
       bpy for Blender
       tkinter for simple GUIs
       pyinstaller to export .exe apps
       itertools for iteration logic
     

AI Prompting 

  • Leverage AI to generate, revise, and debug Python code 
  • Leverage AI to explore and polish ideas
     

3D Printing – FDM

  • Own and operate 3D printer for functional and decorative parts
  • Print tight-tolerance fits (transition, clearance, 0.1 mm gap)
  • Design parts optimized for strength and material use



Note: This page was AI assisted and may be a little outdated. New website under construction

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